Production-ready Swift packages for visionOS development. Built with performance, reliability, and developer experience in mind. All packages are MIT licensed and actively maintained.
Advanced thumb controller for visionOS spatial interactions
A comprehensive thumb controller system designed specifically for visionOS applications. Provides precise spatial input handling with customizable sensitivity and gesture recognition.
https://github.com/hunterh37/DicyaninThumbController.gitSeamless SharePlay integration for spatial experiences
Enable collaborative spatial experiences with easy SharePlay integration. Perfect for multi-user visionOS applications with synchronized state management.
https://github.com/hunterh37/DicyaninSharePlay.gitPrecise hand tracking utilities for visionOS
High-precision hand tracking system with advanced filtering and prediction algorithms. Optimized for visionOS spatial computing applications.
https://github.com/hunterh37/DicyaninHandTracking.gitDebug and visualize RealityKit entities in real-time
Powerful debugging tools for RealityKit development. Visualize entity hierarchies, inspect properties, and debug spatial relationships in real-time.
https://github.com/hunterh37/DicyaninEntityDebugger.gitSimplified ARKit session management for visionOS
Streamlined ARKit session management with automatic configuration and error handling. Reduces boilerplate code for visionOS AR applications.
https://github.com/hunterh37/DicyaninARKitSession.gitSeamless multi-peer connectivity for visionOS applications
Enable seamless peer-to-peer connectivity between visionOS devices. Perfect for collaborative applications, real-time data sharing, and distributed spatial experiences with automatic discovery and connection management.
https://github.com/hunterh37/DicyaninMultiPeer.gitSimulated hand tracking for the visionOS simulator
Drive mock hand positions and pinch gestures so hand-tracked apps can be developed and tested in the visionOS simulator. Includes webcam-driven hand pose streaming from macOS and a rigged glove that maps every hand-skeleton joint.
https://github.com/hunterh37/DicyaninMockHandTracking.gitComic-style 3D text effects for RealityKit
Spawn comic-book style 3D text effects in your RealityKit scenes. Add punchy, stylized text pop-ups to visionOS experiences with a simple Swift package API.
https://github.com/hunterh37/DicyaninComicText3DEffect.gitARKit full-body motion capture recording and playback
Record ARKit full-body motion capture on iPhone, export it as a portable .arkitbodyanim file, and play it back to drive Mixamo-rigged human figures or 2D wireframe skeletons on visionOS, iOS, and macOS.
https://github.com/hunterh37/DicyaninLabsMoCapRecording.gitCel / toon shading with outlines for RealityKit on visionOS
Cel and toon shading with a black inverted-hull outline for RealityKit on Apple Vision Pro. Flag entities with a component, call one manager method, and the whole scene gets a quantized cel ramp plus crisp outlines. Built on ShaderGraphCoder.
https://github.com/hunterh37/dicyanintoonshader.gitUse an iPhone or Mac webcam as a body and hand controller for the visionOS simulator
Turn an iPhone on your desk (or a Mac webcam) into a full-body plus hand controller for a visionOS app running in the simulator. Streams head-relative body and hand poses over TCP with Bonjour discovery and drives the mock hand-tracking pipeline plus a published body skeleton.
https://github.com/hunterh37/DicyaninSimulatorInput.gitThese packages are actively maintained and welcome contributions from the community. Found a bug? Have a feature request? We'd love to hear from you!